How to Use the Manual
Your scoreboard system consists of two components - the scoreboard itself and the hand controller. Please click through each of the following sections to get a thorough understanding of how the system works.
There is a HELP button on most pages. Click there to go to the Aussport service ticket system if you have any problems with your scoreboard or hand controller.
Setting of Game Time, Rest Times, Extra Time, Shot Clock and Time Out

Click anywhere on the controller to go back

Toggle the Mode of the ShotClock
This button changes the ShotClock mode on every press. If it is ‘Y’ it will become ‘N’, if it is ‘N’ it will become ‘Y’.
Meaning of the modes:
‘Y’ - the ShotClock will pause/restart with the Game time. a ShotClock will start in sync with every new game period.
‘N’ - the ShotClock is controlled independently of the Game time. Use the Shot play/pause button to control.
Note that even in ‘Y’ mode the ShotClock can be paused and restarted by using the Shot play/pause button.
Click anywhere on the controller to go back

Play and Pause the Game Timer
If the Game Timer is not running then this button will start it running (and any shotclock or exclusion that is also running).
If the Game Timer is running then this button will pause it. If the ShotClock mode is set to ‘Y’ then the ShotClock will also pause (if it is running). Exclusion timers will also pause.
Click anywhere on the controller to go back

Reversing Scores
Use this button if an error has been made in the Scoring. The ‘+’ symbol on the display will change to ‘-’. From now on the scores will decrement by 1.
Don’t forget to press the button again once the corrections have been made to ensure the scores increment from now on.
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Scoreboard Brightness
Use this button to change the brightness of the LEDs on the scoreboard. This toggles the brightness through 4 levels. Once the brightness has reached the lowest setting, it will rotate to the highest setting on the next press of the button
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Light (Home) Team Scoring
Use this button to change the score of the LIGHT team on the scoreboard. Usually LIGHT is the Home team.
If there is a ‘+’ symbol on the screen then pressing this button increments the LIGHT score by 1.
If there is a ‘-’ then the LIGHT score decrements by 1.
Use the +/- button to change direction
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Dark (Away) Team Scoring
Use this button to change the score of the DARK team on the scoreboard. Usually DARK is the Away team.
If there is a ‘+’ symbol on the screen then pressing this button increments the DARK score by 1.
If there is a ‘-’ then the DARK score decrements by 1.
Use the +/- button to change direction
Click anywhere on the controller to go back

Light (Home) Exclude Timer
Use this button to start an exclusion timer for the LIGHT team. Note there is no indication of exclusion time on the scoreboard, only on the HH.
If this button is pressed while an exclusion timer is running then a second exclusion timer commences.
An exclusion timer can only be paused via the game timer. The HH beeps at the end of exclusion time.
Click anywhere on the controller to go back

Light (Home) Timeout Indicator
Use this button to indicate a timeout for the LIGHT team. Note one of the indicators will go out on the scoreboard however the timer will not start. One of the indicators on the screen of the HH will also change state. Use the TO button (7) to start a timeout.
There are two timeouts available to each team.
Note this button does not affect the game timer.
Click anywhere on the controller to go back

Dark (Away) Timeout Indicator
Use this button to indicate a timeout for the DARK team. Note one of the indicators will go out on the scoreboard however the timer will not start. One of the indicators on the screen of the HH will also change state. Use the TO button (7) to start a timeout.
There are two timeouts available to each team.
Note this button does not affect the game timer.
Click anywhere on the controller to go back

Dark (Away) Exclude Timer
Use this button to start an exclusion timer for the DARK team. Note there is no indication of exclusion time on the scoreboard, only on the HH.
If this button is pressed while an exclusion timer is running then a second exclusion timer commences.
An exclusion timer can only be paused via the game timer. The HH beeps at the end of exclusion time.
Click anywhere on the controller to go back

Cancel Light (Home) Timeout Indicator
Use this button to cancel a timeout for the LIGHT team. Note one of the indicators will light on the scoreboard however the timer will not be cancelled. One of the indicators on the screen of the HH will also change state. Use the TO button (7) to cancel a timeout.
There are two timeouts available to each team.
Click anywhere on the controller to go back

Cancel Light (Home) Timeout Indicator
Use this button to cancel a timeout for the LIGHT team. Note one of the indicators will light on the scoreboard however the timer will not be cancelled. One of the indicators on the screen of the HH will also change state. Use the TO button (7) to cancel a timeout.
There are two timeouts available to each team.
Click anywhere on the controller to go back

ShotClock Play/Pause
Use this button to start or pause a running shotclock.
Note that when in ‘Y’ mode a running shotclock is also paused and restarted by the game timer Play/Pause button.
If a shotclock time is greater than the game time remaining the shotclock is shortened to match the game time remaining.
Click anywhere on the controller to go back

Timeout Play/Cancel
Use this button to start or cancel a timeout period.
Note that it is not possible to pause a timeout
While a timeout is running the game timer on the scoreboard will flash at it’s current value.
At the end of a timeout the siren will sound and the game timer will no longer flash but will be in a paused state. Use the game timer Play/Pause button to recommence.
Click anywhere on the controller to go back